<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Dr. Biplab Sarkar Talks to Architosh About Nemetschek Vectorworks 2015	</title>
	<atom:link href="https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/feed/" rel="self" type="application/rss+xml" />
	<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/</link>
	<description>architosh™ — a global-leading CAD / 3D / AEC industry technology publication and #1 source for Mac and iOS users in these segments.</description>
	<lastBuildDate>Sat, 09 Dec 2017 15:18:35 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>
	<item>
		<title>
		By: Entrevista al Dr. Biplab Sarkar sobre Vectorworks 2015 &#124; Resuelvectorworks		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-51310</link>

		<dc:creator><![CDATA[Entrevista al Dr. Biplab Sarkar sobre Vectorworks 2015 &#124; Resuelvectorworks]]></dc:creator>
		<pubDate>Thu, 23 Oct 2014 04:03:46 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-51310</guid>

					<description><![CDATA[[&#8230;] Fuente: Architosh &#8211; Anthony Frausto-Robledo [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Fuente: Architosh &#8211; Anthony Frausto-Robledo [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CADdigest		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-51281</link>

		<dc:creator><![CDATA[CADdigest]]></dc:creator>
		<pubDate>Fri, 17 Oct 2014 05:17:29 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-51281</guid>

					<description><![CDATA[Dr. Biplab Sarkar Talks to Architosh About Nemetschek @Vectorworks 2015 http://t.co/dg3uFc4oLs by Anthony Frausto-Robledo #aec #cad]]></description>
			<content:encoded><![CDATA[<p>Dr. Biplab Sarkar Talks to Architosh About Nemetschek @Vectorworks 2015 <a href="http://t.co/dg3uFc4oLs" rel="nofollow ugc">http://t.co/dg3uFc4oLs</a> by Anthony Frausto-Robledo #aec #cad</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CADdigest		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-57997</link>

		<dc:creator><![CDATA[CADdigest]]></dc:creator>
		<pubDate>Fri, 17 Oct 2014 01:17:29 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-57997</guid>

					<description><![CDATA[Dr. Biplab Sarkar Talks to Architosh About Nemetschek @Vectorworks 2015 http://t.co/dg3uFc4oLs by Anthony Frausto-Robledo #aec #cad]]></description>
			<content:encoded><![CDATA[<p>Dr. Biplab Sarkar Talks to Architosh About Nemetschek @Vectorworks 2015 <a href="http://t.co/dg3uFc4oLs" rel="nofollow ugc">http://t.co/dg3uFc4oLs</a> by Anthony Frausto-Robledo #aec #cad</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anthony Frausto-Robledo AIA, LEED AP		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-51252</link>

		<dc:creator><![CDATA[Anthony Frausto-Robledo AIA, LEED AP]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 11:30:25 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-51252</guid>

					<description><![CDATA[One last point to your question. I would imagine given the over-all system strength of the nMP, that they would give the most fluid modeling environment for Vectorworks 2015 3D work, over say the fastest i7 based iMac. Though not by a lot. The Quadcore nMP is at 3.7GHz and the fastest iMac is at 3.5GHz with a quad core i7. It depends on what GPU you throw into the equation after that.]]></description>
			<content:encoded><![CDATA[<p>One last point to your question. I would imagine given the over-all system strength of the nMP, that they would give the most fluid modeling environment for Vectorworks 2015 3D work, over say the fastest i7 based iMac. Though not by a lot. The Quadcore nMP is at 3.7GHz and the fastest iMac is at 3.5GHz with a quad core i7. It depends on what GPU you throw into the equation after that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anthony Frausto-Robledo AIA, L		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-58004</link>

		<dc:creator><![CDATA[Anthony Frausto-Robledo AIA, L]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 11:25:00 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-58004</guid>

					<description><![CDATA[Louis, most of the 3D programs for Mac, including CAD programs are predominantly single-threaded applications. Even in say a program like Cinema 4D, when you are editing an element in the main viewport, that work is mostly single-threaded (see: Architosh, &quot;Firm Profile: Archiform 3D--Challenging China with Integral Design&quot;, 12 Feb 2014). Same for CAD programs like Vectorworks. 

Multicores come into play for those multi-threaded segments of the program like photorealistic rendering. In that feature mentioned above, Steve Bell laments that one actually wants a super clockwise fast processor and a bunch of multi-core processors kinda all in the same machine. Such an impossibility is the ideal. 

Vectorworks does not do a lot with multithreading outside of Renderworks. So the best Mac Pro (nMP) would be the highest frequency quad core option. As for the nMP&#039;s dual GPUs? Some apps like Mari were specifically written to utilize them. For OpenGL apps Apple has instructed developers on various ways to leverage both GPUs on both the OpenGL and OpenCL level. This is not done through a kind of AMD Crossfire for Mac (which doesn&#039;t exist) but rather specific programming techniques for OS X.]]></description>
			<content:encoded><![CDATA[<p>Louis, most of the 3D programs for Mac, including CAD programs are predominantly single-threaded applications. Even in say a program like Cinema 4D, when you are editing an element in the main viewport, that work is mostly single-threaded (see: Architosh, &#8220;Firm Profile: Archiform 3D&#8211;Challenging China with Integral Design&#8221;, 12 Feb 2014). Same for CAD programs like Vectorworks. </p>
<p>Multicores come into play for those multi-threaded segments of the program like photorealistic rendering. In that feature mentioned above, Steve Bell laments that one actually wants a super clockwise fast processor and a bunch of multi-core processors kinda all in the same machine. Such an impossibility is the ideal. </p>
<p>Vectorworks does not do a lot with multithreading outside of Renderworks. So the best Mac Pro (nMP) would be the highest frequency quad core option. As for the nMP&#8217;s dual GPUs? Some apps like Mari were specifically written to utilize them. For OpenGL apps Apple has instructed developers on various ways to leverage both GPUs on both the OpenGL and OpenCL level. This is not done through a kind of AMD Crossfire for Mac (which doesn&#8217;t exist) but rather specific programming techniques for OS X.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anthony Frausto-Robledo AIA, LEED AP		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-51251</link>

		<dc:creator><![CDATA[Anthony Frausto-Robledo AIA, LEED AP]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 11:25:00 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-51251</guid>

					<description><![CDATA[Louis, most of the 3D programs for Mac, including CAD programs are predominantly single-threaded applications. Even in say a program like Cinema 4D, when you are editing an element in the main viewport, that work is mostly single-threaded (see: Architosh, &quot;Firm Profile: Archiform 3D--Challenging China with Integral Design&quot;, 12 Feb 2014). Same for CAD programs like Vectorworks. 

Multicores come into play for those multi-threaded segments of the program like photorealistic rendering. In that feature mentioned above, Steve Bell laments that one actually wants a super clockwise fast processor and a bunch of multi-core processors kinda all in the same machine. Such an impossibility is the ideal. 

Vectorworks does not do a lot with multithreading outside of Renderworks. So the best Mac Pro (nMP) would be the highest frequency quad core option. As for the nMP&#039;s dual GPUs? Some apps like Mari were specifically written to utilize them. For OpenGL apps Apple has instructed developers on various ways to leverage both GPUs on both the OpenGL and OpenCL level. This is not done through a kind of AMD Crossfire for Mac (which doesn&#039;t exist) but rather specific programming techniques for OS X.]]></description>
			<content:encoded><![CDATA[<p>Louis, most of the 3D programs for Mac, including CAD programs are predominantly single-threaded applications. Even in say a program like Cinema 4D, when you are editing an element in the main viewport, that work is mostly single-threaded (see: Architosh, &#8220;Firm Profile: Archiform 3D&#8211;Challenging China with Integral Design&#8221;, 12 Feb 2014). Same for CAD programs like Vectorworks. </p>
<p>Multicores come into play for those multi-threaded segments of the program like photorealistic rendering. In that feature mentioned above, Steve Bell laments that one actually wants a super clockwise fast processor and a bunch of multi-core processors kinda all in the same machine. Such an impossibility is the ideal. </p>
<p>Vectorworks does not do a lot with multithreading outside of Renderworks. So the best Mac Pro (nMP) would be the highest frequency quad core option. As for the nMP&#8217;s dual GPUs? Some apps like Mari were specifically written to utilize them. For OpenGL apps Apple has instructed developers on various ways to leverage both GPUs on both the OpenGL and OpenCL level. This is not done through a kind of AMD Crossfire for Mac (which doesn&#8217;t exist) but rather specific programming techniques for OS X.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anthony Frausto-Robledo AIA, L		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-57995</link>

		<dc:creator><![CDATA[Anthony Frausto-Robledo AIA, L]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 07:30:25 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-57995</guid>

					<description><![CDATA[One last point to your question. I would imagine given the over-all system strength of the nMP, that they would give the most fluid modeling environment for Vectorworks 2015 3D work, over say the fastest i7 based iMac. Though not by a lot. The Quadcore nMP is at 3.7GHz and the fastest iMac is at 3.5GHz with a quad core i7. It depends on what GPU you throw into the equation after that.]]></description>
			<content:encoded><![CDATA[<p>One last point to your question. I would imagine given the over-all system strength of the nMP, that they would give the most fluid modeling environment for Vectorworks 2015 3D work, over say the fastest i7 based iMac. Though not by a lot. The Quadcore nMP is at 3.7GHz and the fastest iMac is at 3.5GHz with a quad core i7. It depends on what GPU you throw into the equation after that.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anthony Frausto-Robledo AIA, L		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-60676</link>

		<dc:creator><![CDATA[Anthony Frausto-Robledo AIA, L]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 07:25:00 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-60676</guid>

					<description><![CDATA[Louis, most of the 3D programs for Mac, including CAD programs are predominantly single-threaded applications. Even in say a program like Cinema 4D, when you are editing an element in the main viewport, that work is mostly single-threaded (see: Architosh, &quot;Firm Profile: Archiform 3D--Challenging China with Integral Design&quot;, 12 Feb 2014). Same for CAD programs like Vectorworks. 

Multicores come into play for those multi-threaded segments of the program like photorealistic rendering. In that feature mentioned above, Steve Bell laments that one actually wants a super clockwise fast processor and a bunch of multi-core processors kinda all in the same machine. Such an impossibility is the ideal. 

Vectorworks does not do a lot with multithreading outside of Renderworks. So the best Mac Pro (nMP) would be the highest frequency quad core option. As for the nMP&#039;s dual GPUs? Some apps like Mari were specifically written to utilize them. For OpenGL apps Apple has instructed developers on various ways to leverage both GPUs on both the OpenGL and OpenCL level. This is not done through a kind of AMD Crossfire for Mac (which doesn&#039;t exist) but rather specific programming techniques for OS X.]]></description>
			<content:encoded><![CDATA[<p>Louis, most of the 3D programs for Mac, including CAD programs are predominantly single-threaded applications. Even in say a program like Cinema 4D, when you are editing an element in the main viewport, that work is mostly single-threaded (see: Architosh, &#8220;Firm Profile: Archiform 3D&#8211;Challenging China with Integral Design&#8221;, 12 Feb 2014). Same for CAD programs like Vectorworks. </p>
<p>Multicores come into play for those multi-threaded segments of the program like photorealistic rendering. In that feature mentioned above, Steve Bell laments that one actually wants a super clockwise fast processor and a bunch of multi-core processors kinda all in the same machine. Such an impossibility is the ideal. </p>
<p>Vectorworks does not do a lot with multithreading outside of Renderworks. So the best Mac Pro (nMP) would be the highest frequency quad core option. As for the nMP&#8217;s dual GPUs? Some apps like Mari were specifically written to utilize them. For OpenGL apps Apple has instructed developers on various ways to leverage both GPUs on both the OpenGL and OpenCL level. This is not done through a kind of AMD Crossfire for Mac (which doesn&#8217;t exist) but rather specific programming techniques for OS X.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Louis B Smith AIA		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-51247</link>

		<dc:creator><![CDATA[Louis B Smith AIA]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 01:30:38 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-51247</guid>

					<description><![CDATA[darned autocorrect! Vectorworks!]]></description>
			<content:encoded><![CDATA[<p>darned autocorrect! Vectorworks!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Louis B Smith AIA		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-58006</link>

		<dc:creator><![CDATA[Louis B Smith AIA]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 01:30:38 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-58006</guid>

					<description><![CDATA[darned autocorrect! Vectorworks!]]></description>
			<content:encoded><![CDATA[<p>darned autocorrect! Vectorworks!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Louis B Smith AIA		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-58005</link>

		<dc:creator><![CDATA[Louis B Smith AIA]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 01:29:19 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-58005</guid>

					<description><![CDATA[Anthony How does the new underpinnings of vector work respond to the multicore abilities of the Latest MacPro? DO the Mac Pro Graphics Capabilities give a more fluid and detailed modeling environment?]]></description>
			<content:encoded><![CDATA[<p>Anthony How does the new underpinnings of vector work respond to the multicore abilities of the Latest MacPro? DO the Mac Pro Graphics Capabilities give a more fluid and detailed modeling environment?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Louis B Smith AIA		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-51246</link>

		<dc:creator><![CDATA[Louis B Smith AIA]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 01:29:19 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-51246</guid>

					<description><![CDATA[Anthony How does the new underpinnings of vector work respond to the multicore abilities of the Latest MacPro? DO the Mac Pro Graphics Capabilities give a more fluid and detailed modeling environment?]]></description>
			<content:encoded><![CDATA[<p>Anthony How does the new underpinnings of vector work respond to the multicore abilities of the Latest MacPro? DO the Mac Pro Graphics Capabilities give a more fluid and detailed modeling environment?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Louis B Smith AIA		</title>
		<link>https://architosh.com/2014/10/dr-biplab-sarkar-talks-to-architosh-about-nemetschek-vectorworks-2015/#comment-59434</link>

		<dc:creator><![CDATA[Louis B Smith AIA]]></dc:creator>
		<pubDate>Wed, 15 Oct 2014 21:30:38 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=13709#comment-59434</guid>

					<description><![CDATA[darned autocorrect! Vectorworks!]]></description>
			<content:encoded><![CDATA[<p>darned autocorrect! Vectorworks!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
