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	<title>
	Comments on: Tidbits: Autodesk for Mac Facecast 2 Notes	</title>
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	<link>https://architosh.com/2011/06/tidbits-autodesk-for-mac-facecast-2-notes/</link>
	<description>architosh™ — a global-leading CAD / 3D / AEC industry technology publication and #1 source for Mac and iOS users in these segments.</description>
	<lastBuildDate>Wed, 08 Jun 2011 07:29:08 +0000</lastBuildDate>
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		<title>
		By: stefkeB		</title>
		<link>https://architosh.com/2011/06/tidbits-autodesk-for-mac-facecast-2-notes/#comment-646</link>

		<dc:creator><![CDATA[stefkeB]]></dc:creator>
		<pubDate>Wed, 08 Jun 2011 07:29:08 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=5119#comment-646</guid>

					<description><![CDATA[I&#039;m not a Maya user, so hard to tell, but http://digitalcontentproducer.com/news/video_mental_ray_maya/ mentions in 2002 that before Autodesk, the Mental Ray rendering engine was already included in Maya without an additional license cost. AFAIK, Mental Ray as a rendering engine has always been in Softimage which was in IRIX before running on Windows and Linux and, AFAIK, most rendering engines in themselves are not platform-dependent.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not a Maya user, so hard to tell, but <a href="http://digitalcontentproducer.com/news/video_mental_ray_maya/" rel="nofollow ugc">http://digitalcontentproducer.com/news/video_mental_ray_maya/</a> mentions in 2002 that before Autodesk, the Mental Ray rendering engine was already included in Maya without an additional license cost. AFAIK, Mental Ray as a rendering engine has always been in Softimage which was in IRIX before running on Windows and Linux and, AFAIK, most rendering engines in themselves are not platform-dependent.</p>
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		<title>
		By: Anthony Frausto-Robledo AIA, L		</title>
		<link>https://architosh.com/2011/06/tidbits-autodesk-for-mac-facecast-2-notes/#comment-645</link>

		<dc:creator><![CDATA[Anthony Frausto-Robledo AIA, L]]></dc:creator>
		<pubDate>Tue, 07 Jun 2011 18:31:31 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=5119#comment-645</guid>

					<description><![CDATA[Thanks for pointing this out. I am wondering if this was the case before when it first came out, back when it was started prior to Autodesk owning it. Could you shed any light on that?]]></description>
			<content:encoded><![CDATA[<p>Thanks for pointing this out. I am wondering if this was the case before when it first came out, back when it was started prior to Autodesk owning it. Could you shed any light on that?</p>
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		<item>
		<title>
		By: stefkeB		</title>
		<link>https://architosh.com/2011/06/tidbits-autodesk-for-mac-facecast-2-notes/#comment-644</link>

		<dc:creator><![CDATA[stefkeB]]></dc:creator>
		<pubDate>Tue, 07 Jun 2011 08:35:49 +0000</pubDate>
		<guid isPermaLink="false">https://architosh.com/?p=5119#comment-644</guid>

					<description><![CDATA[&lt;i&gt;AutoCAD for Mac is the only Mac application where you can utilize mental ray&#039;s engine. If we are wrong about this do tell us.&lt;/i&gt;

AFAIK, Maya also provides the Mental Ray rendering engine (among others) and is available for OSX.]]></description>
			<content:encoded><![CDATA[<p><i>AutoCAD for Mac is the only Mac application where you can utilize mental ray&#8217;s engine. If we are wrong about this do tell us.</i></p>
<p>AFAIK, Maya also provides the Mental Ray rendering engine (among others) and is available for OSX.</p>
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