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Archives for OS X Archives - Architosh

Possible OS X Futures—Two Things We Learned This Week

A future where Apple controls its microarchitecture for iOS completely and where it doesn’t for OS X raises questions. Additionally, Apple’s iCloud ambitions speak to interesting answers in hosted app solutions that can address the “pro” market.

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MetalGL Now Supports OS X for Low-latency OpenGL ES Rendering Using Metal

The Brenwill Workshop Ltd. has added support for OS X to their MetalGL product, unleashing the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.

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Autodesk introduces new Autodesk® Graphic

Autodesk Graphic, formerly known as iDraw*, is a powerful feature-packed vector drawing and illustration application available for Mac, iPad, and iPhone. Graphic was designed from the beginning to have a beautiful, clean and easy-to-use interface with tools to create everything from detailed technical illustrations to beautiful works of art. Create intricate designs quickly and easily on your Mac, and continue working on the go using either the iPad or iPhone versions. Develop resolution- independent illustrations that can be pasted directly into documents, presentations or used together with other Autodesk 3D design software.

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WWDC 2015: Reviewing the Apple Design Award winners

Architosh takes a tiny tour on some of the Apple Design Award winners at this year’s Apple WWDC 2015 conference for its developers, including students and student winners, working worldwide.

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Graebert releases ARES Commander 2015 SP1

This SP1 is in fact the second service pack from Graebert, following the release of SP0 about 6 months ago. This year, a significant amount of effort has been poured into the improvement of SP1 with improved performance for big files. Graebert ARES continues to grow and evolve and this service pack is a perfect example of that.

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Mac 3D News: Apple bringing Metal API to Mac OS X—Confirmed

Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.

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Autodesk announces Autodesk Fusion 360 for Mac App Store – Says ‘Our Global Community Loves the Mac’

Autodesk notes that its users are increasingly using Apple’s Mac platform and that it was time for Autodesk Fusion 360 to get on the Mac App Store

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Evidence of New Mac Pros at WWDC: Titan drivers in latest OS X builds

New evidence suggest new Mac Pros coming soon–new Nvidia Titan drivers spotted in OS X 10.8.4 beta

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Mac Unit Growth Remains Impressive Despite iPad

Apple’s Mac units continue to climb at a healthy rate, but the iPad is having an affect, just not a big one yet.

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