Archives for OpenGL
The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.
Developer of Cinema 4D brings 3D know-how to international consortium for open standards. By joining the Khronos Group, MAXON reasserts its ongoing commitment to support the development of open standards that enable the authoring and acceleration of 3D graphics, games and media on a wide variety of platforms and devices.
SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards
New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.
Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
A startup in Boston backed by MCAD veterans—OnShape—has finally unveiled its innovative fully cloud-based MCAD software, now a public beta, and the news of the unveiling has been rather well embraced, including a spread in the Boston Globe.
We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.
Khronos Group, the stewards of computer industry open standards like OpenGL and WebGL, have announced the Vulkan, a next-generation graphics API system and replacement to industry-standard and leading OpenGL and OpenGL ES.
The latest version of Blender, build 2.73, now features a full-screen user-interface, numerous new features, improved Collada and FBX support, etc. Blender runs on Mac, Windows and Linux.
In this product review we take a detailed stroll through the big main VGM, BIM and 2D features in the latest version of Vectorworks Architect 2015. Introduced this past fall, Vectorworks 2015 advances on the 3D front while still providing refinements and interesting additions to those who enjoy its many 2D features.
Inivis updates their AC3D 3D modeling application for Mac, Linux and Windows adding several interesting features requested by users
Dr. Biplab Sarkar, Chief Technology Officer of Nemetschek Vectorworks, Inc. discusses the latest release of Vectorworks 2015 and the technical achievements and technology behind this important update.
At a press-only event Nemetschek Vectorworks, Inc., this week announced their upcoming Vectorworks 2015 product line, including the new Renderworks 2015 as well. Dramatic new features include a host of rendering and visualization capabilities due to advancements to its proprietary VGM code base, plus improvements to Spotlight, Landmark and Architect.