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Archives for OpenGL ES

Unity Technologies Releases Unity 5.5 for Gaming and AR/VR Industries

New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.

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SIG: Apple Graphics News—MoltenVK brings Vulkan to Apple iOS and macOS

New MoltenVK can help developers take advantage of Apple’s Metal graphics framework while utilizing the open-industry standard Vulkan API. This means Apple’s developers on iOS or especially macOS are no longer left out of the benefits of utilizing the next-generation, high-performance graphics API.

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The Khronos Group releases Vulkan 1.0 API Specification

The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.

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MetalGL Now Supports OS X for Low-latency OpenGL ES Rendering Using Metal

The Brenwill Workshop Ltd. has added support for OS X to their MetalGL product, unleashing the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.

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SIG: Khronos Expands Scope of 3D Open Standard Ecosystem

This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.

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London Duo Inspires to Make CAD Authoring on Mobile Work

As part of our Ultimate iPad Guide: Apps for Architects Version 2 series features, Architosh tells the story of three iOS developers writing apps for architects. In this feature we learn from an architect and engineer duo in London at the helm of Orange Juice Studios, the developers of the soon to be released CADO mobile CAD authoring app that cleverly solves the multitouch issue of one-finger CAD authoring.

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Khronos Releases OpenGL ES 3.1 Uses Royalty-Free 3D Graphics API

Able to used on virtually all smartphones and tablets, OpenGL ES 3.1 adds advanced 3D features and integrated GPU computing.

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Khronos Releases OpenGL ES 3.1–Advances 3D graphics and integrated GPU computing on mobile devices

Apple’s market-leading iPhones and iPads just got a little bit better–in the near future. New OpenGL ES 3.1 has been released and iOS and other mobile operating systems will be able to tap its power in the new feature

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Imagination does big update to PowerVR Graphics SDK

Imagination Technologies has announced a major update to its PowerVR Graphics

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SIGGRAPH News: Maxon, Autodesk, Imagination and more…

Architosh kicks off its SIGGRAPH 2012 news coverage today with some highlights

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SIG: Imagination says OpenGL ES-based GPUs to hit One Billion mark in 2014

Imagination shows OpenGL ES 3.0 capable chips at SIGGRAPH 2012

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In-Depth: IMSI TurboViewer for iPad

In this Product In-Depth we take a more detailed look and review IMSI’s executive plans for addressing the iOS market, bringing decades of CAD programming experience to the mobile market for CAD-based field professionals

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SIG: Khronos Group announces OpenGL 4.1

The Khronos Group announces OpenGL 4.1 specification at SIGGRAPH 2010 in Los Angeles.

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Apple’s new iTouch device – how far off were we?

Apple will announce its long-awaited touch-based computer device today at San Francisco’s Yerba Buena Center. In this article we look back at our Mac touch article from two years ago and see what has changed and what is likely the same.

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Khronos details new WebGL initiative

Khronos Details WebGL Initiative – new APIs and OpenWF standard

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