Archives for OpenGL ES
Developer community can contribute to test development and evolution; open source 3D API implementations can freely use tests to increase quality.
New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.
New MoltenVK can help developers take advantage of Apple’s Metal graphics framework while utilizing the open-industry standard Vulkan API. This means Apple’s developers on iOS or especially macOS are no longer left out of the benefits of utilizing the next-generation, high-performance graphics API.
The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.
The Brenwill Workshop Ltd. has added support for OS X to their MetalGL product, unleashing the power of Metal’s low-latency rendering to let OpenGL ES games and applications perform up to 3x the number of draw calls, and benefit from the advanced tools available for the Metal development ecosystem, all without changing the way the game or app use OpenGL ES.
This latest expansion gives Vulkan the next generation graphics API from Khronos high-efficiency access to graphics and provides applications direct control over GPU accelaration for maximized performance and predictability. The new OpenGL® ES 3.2 specification absorbs AEP functionality to enhance pervasive graphics capabilities across mobile, consumer and automotive devices. As for OpenGL Extensions, one of its greatest strengths is that it was designed to be readily extensible to accommodate new hardware innovations.
As part of our Ultimate iPad Guide: Apps for Architects Version 2 series features, Architosh tells the story of three iOS developers writing apps for architects. In this feature we learn from an architect and engineer duo in London at the helm of Orange Juice Studios, the developers of the soon to be released CADO mobile CAD authoring app that cleverly solves the multitouch issue of one-finger CAD authoring.
Able to used on virtually all smartphones and tablets, OpenGL ES 3.1 adds advanced 3D features and integrated GPU computing.
Apple’s market-leading iPhones and iPads just got a little bit better–in the near future. New OpenGL ES 3.1 has been released and iOS and other mobile operating systems will be able to tap its power in the new feature
Imagination Technologies has announced a major update to its PowerVR Graphics
Architosh kicks off its SIGGRAPH 2012 news coverage today with some highlights
Imagination shows OpenGL ES 3.0 capable chips at SIGGRAPH 2012
In this Product In-Depth we take a more detailed look and review IMSI’s executive plans for addressing the iOS market, bringing decades of CAD programming experience to the mobile market for CAD-based field professionals
The Khronos Group announces OpenGL 4.1 specification at SIGGRAPH 2010 in Los Angeles.
Apple will announce its long-awaited touch-based computer device today at San Francisco’s Yerba Buena Center. In this article we look back at our Mac touch article from two years ago and see what has changed and what is likely the same.