Archives for OpenGL ES
Product In-Depth: IMSI TurboViewer for iPad
In this Product In-Depth we take a more detailed look and review IMSI’s executive plans for addressing the iOS market, bringing decades of CAD programming experience to the mobile market for CAD-based field professionals
SIG: Khronos Group announces OpenGL 4.1
The Khronos Group announces OpenGL 4.1 specification at SIGGRAPH 2010 in Los Angeles.
Apple’s new iTouch device – how far off were we?
Apple will announce its long-awaited touch-based computer device today at San Francisco’s Yerba Buena Center. In this article we look back at our Mac touch article from two years ago and see what has changed and what is likely the same.
Khronos details new WebGL initiative
Khronos Details WebGL Initiative – new APIs and OpenWF standard
SIG: Khronos Details WebGL Initiative
At Siggraph the Khronos Group outlined its plans for WebGL — bringing synergy between OpenGL developers and Web developers to enable rich-interactive 3D on the Web without browser plugins.
SIG: Khronos releases OpenGL 3.2
The Khronos Group has announced OpenGL version 3.2 at SIGGRAPH in New Orleans.
Apple Mac touch: what it could look like
A reader, Brendan Sheehan of Ireland, has written to Architosh about our recent article on the future of Apple in 2008. He too had an Mac touch computer notion and sent us the picture below
Commentary: 3D CAD on iPhone? You Bet!
Daniel Eran Dilger’s article this week in Roughly Drafted Magazine suggest more than just the power of games on the iPhone. Clearly with such hardware internals the iPhone is more than capable of handling CAD — even, and especially, 3D CAD