Archives for Nvidia
Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.
This year at NAB the Nvidia Iray plugin for Cinema 4D is being showcased at the Maxon booth…a live presentation is available to view as well.
The Khronos Group has now released the Vulkan API for graphics and compute on GPUs, a bonafide positive development for the IT world, providing software developers numerous benefits and options.
Autodesk Maya users can create their designs faster and more easily than ever, thanks to their new Iray plug-in for the popular software.
NVIDIA Iray is mainly for designers and visual effects artists working with 3D content who require predictable photo-realistic imagery by stimulating the physical behavior of light and materials.
Our complete Siggraph 2015 gallery, compliments of Akiko Ashley who covered the show in detail in an earlier report.
This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.
NVIDIA unveiled DesignWorks VR at SIGGRAPH 2015, and caused a stir for PC gaming at the computer graphics conference. VR has the ability to push the limits to create fully immersive and interactive experiences and digitally sculpt models even before creating physical prototypes, giving Ford Motor Company the opportunity to be the first to use VR to create vehicles.
Photorealistic rendering is coming to Substance Designer with the integration of NVIDIA DesignWorks tools, a library of graphics technologies and enhancements that can be easily integrated by software application developers.
Here are the first batch of pictures from the show floor at SIGGRAPH 2015 in Los Angeles. And it’s nice to see Apple’s Macs well represented within the expo booths.
SIG: Khronos Invites Industry Participation to Create Safety Critical Graphics and Compute Standards
New ‘Safety Critical’ working group to adapt OpenGL ES and Vulkan APIs
for markets requiring system certification – including avionics and automotive.
MODO 901 represents the most significant update so far. Earlier this spring, The Foundry provided a sneak peek of MODO 901, which includes the integration of the award winning MeshFusion; new progressive texture baking; new and improved tools for everyday modeling tasks, better ways of working with both regular and UDIM multi-tiled UVs and layered multi-resolution sculpting.
Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.
Cloud based platform adds automatic real-time lightmap technology making CL3VER 3.0 game changing for 3D visualization and project storytelling.
Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games
In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.