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Archives for Mac 3D

SIG: Pixar Animation Studios Open Sources Universal Scene Description

Famed animation studio does an initial release of their development process. Universal Scene Description goes open source.

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SIG: Maxon Announces New CINEMA 4D Release 18 for Mac and Windows

Maxon announces new Cinema 4D R18 during SIGGRAPH week. You can now do non-destructive destructions using new technology, plus cool interactive knife tools for modeling and a whole lot more.

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Inivis’s AC3D 3D 7.5 application: Adds new support for ‘Spherize’ plugin

AC3D 7.5 is the latest version of the popular Windows, Mac and Linux application and the new Spherize plugin and X-Plane plugin round out new capabilities.

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Chaos Group releases new V-RAY for MODO for Mac and Windows

Chaos Group continues its push in getting V-Ray into as many hands as possible as V-Ray for MODO is released for both Mac and Windows – based artists.

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IrisVR releases Grasshopper Plugin for IrisVR Prospect VR Application

IrisVR startup announces IrisVR Prospect plugin for McNeel’s popular Grasshopper algorithmic design software. Now the power of VR and algorithmic design optionality meet.

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Pre-Review: Evaluating Upcoming VR Technologies in Vectorworks 2017

In this Pre-Review of specialized web 3D and virtual reality kit, John Helm talks about this technology coming up in Vectorworks 2017 to be released this fall. Helm outlines the basics of the technology itself, gives example uses for various design professionals, and places it into the context of change confronting the industry and the continuation of the BIM transformation in AEC.

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If Jobs Failed Twice, Why Would Ive & Team Succeed? RIP new Mac Pro

Steve Jobs famously failed with his iconic NeXTcube computer. And then 10 years later, back at Apple, he failed again with ice-motif Power Mac G4 Cube. Both machines were inspiring and innovative on many levels, so it comes as no surprise—really—that Apple’s Jony Ive, who designed the latter machine also, wouldn’t take a shot one more time.

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Allegorithmic Integrates Substance Engine into Houdini 15

Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.

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MAXON Turns 30 Tomorrow—Get 30 Percent Off Cinema 4D

Maxon of Germany turns 30 years old tomorrow and is celebrating by offering a big discount for 24 hours only on their products like Cinema 4D.

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Luxion brings Sorensen leather materials to KeyShot

With the release of KeyShot 5, Luxion continues to simplify the product development process, from concept design to sales and marketing. The exclusive partnership that brings Sorensen Leather to KeyShot Cloud allows users now to have direct access to Sorensen Leather materials via KeyShot Cloud.

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NAB: Autodesk acquires the Arnold Renderer and its development team

Autodesk announces its acquisition of Solid Angle, the makers of the Arnold Renderer, at NAB 2016 this week. This is the first major advanced renderer Autodesk owns in-house but the company has already committed to an “open renderer policy” and even third-party products will be robustly supported and that may become a new business segment for the company.

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Twinmotion developer KA-RA has joined the Abvent Group

Twin motion developer joins France’s Abvent SA, the developers of the famed Artlantis series of rendering products for the AEC industry. The R&D teams and marketing teams will be integrated to drive synergies and prepare for future directions in the market.

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Maxon showcasing Cinema 4D at 2016 NAB Show in Las Vegas

Maxon will be showcasing Cinema 4D R17 at the NAB 2016 Show in Las Vegas next month.

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solidThinking Inc., announces solidThinking Inspire 2016

Additive manufacturing accelerated with introduction of PolyNURBS; cost-saving benefits for broad range of production processes.

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The Foundry launches MODO 10 Series—Next Generation 3D Platform

The Foundry talks up MODO 10 Series for professional 3D modeling, animation, rendering, game development—future releases focused on gaming and interactive design, including VR.

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