Archives for Mac 3D
IrisVR startup announces IrisVR Prospect plugin for McNeel’s popular Grasshopper algorithmic design software. Now the power of VR and algorithmic design optionality meet.
In this Pre-Review of specialized web 3D and virtual reality kit, John Helm talks about this technology coming up in Vectorworks 2017 to be released this fall. Helm outlines the basics of the technology itself, gives example uses for various design professionals, and places it into the context of change confronting the industry and the continuation of the BIM transformation in AEC.
Steve Jobs famously failed with his iconic NeXTcube computer. And then 10 years later, back at Apple, he failed again with ice-motif Power Mac G4 Cube. Both machines were inspiring and innovative on many levels, so it comes as no surprise—really—that Apple’s Jony Ive, who designed the latter machine also, wouldn’t take a shot one more time.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Maxon of Germany turns 30 years old tomorrow and is celebrating by offering a big discount for 24 hours only on their products like Cinema 4D.
With the release of KeyShot 5, Luxion continues to simplify the product development process, from concept design to sales and marketing. The exclusive partnership that brings Sorensen Leather to KeyShot Cloud allows users now to have direct access to Sorensen Leather materials via KeyShot Cloud.
Autodesk announces its acquisition of Solid Angle, the makers of the Arnold Renderer, at NAB 2016 this week. This is the first major advanced renderer Autodesk owns in-house but the company has already committed to an “open renderer policy” and even third-party products will be robustly supported and that may become a new business segment for the company.
Twin motion developer joins France’s Abvent SA, the developers of the famed Artlantis series of rendering products for the AEC industry. The R&D teams and marketing teams will be integrated to drive synergies and prepare for future directions in the market.
Maxon will be showcasing Cinema 4D R17 at the NAB 2016 Show in Las Vegas next month.
Additive manufacturing accelerated with introduction of PolyNURBS; cost-saving benefits for broad range of production processes.
The Foundry talks up MODO 10 Series for professional 3D modeling, animation, rendering, game development—future releases focused on gaming and interactive design, including VR.
Exhibitor highlights: New Virtual Reality (VR) plugin for Cinema 4D to be shown at Game Developers Conference…and more integrations with leading game engines.
Chaos Group delivers with big update to V-Ray for Maya with version 3.3—adding up to 50 percent rendering performance improvement.
Apple’s Macs may be missing the VR party in early 2016, but pro VR software developer, irisVR, whose award-winning tech has already garnered much attention (and funding..), has interesting observations about VR and Apple.
In this executive interview, we talk to irisVR software company Co-Founder and CEO, Shane Scranton—about B2B virtual reality, the market, the hardware VR devices, Apple and much more.