Archives for Mac 3D
We take a look at Dassault’s Spatial 2017 1.0 release—technology that powers many 3D and CAD applications in the Windows and Mac environments.
Many Architosh readers may remember Richard Kerris from his days at Apple as Senior Director of Developer Technologies (his role from 2001 – 2007) where he led worldwide developer relations and technical marketing across audio, video, photography and other pro apps. Presenting in eight Steve Jobs keynotes, Kerris was one of the few Apple executives permitted to talk to the press about Apple products. In this second Architosh interview (his first was well over a decade ago) Kerris discusses his career at places like Apple, HP, and Pixar and provides an informed market perspective on virtual and augmented reality (AR/VR), the changing nature of the creative “pro” in digital fields and of course the new Avegant Glyph.
Visually stunning show reel by Chaos Group is released for the year. Their 2016 show piece is quite fetching and you will notice films you probably didn’t think V-Ray was involved in.
Famed animation studio does an initial release of their development process. Universal Scene Description goes open source.
Maxon announces new Cinema 4D R18 during SIGGRAPH week. You can now do non-destructive destructions using new technology, plus cool interactive knife tools for modeling and a whole lot more.
AC3D 7.5 is the latest version of the popular Windows, Mac and Linux application and the new Spherize plugin and X-Plane plugin round out new capabilities.
Chaos Group continues its push in getting V-Ray into as many hands as possible as V-Ray for MODO is released for both Mac and Windows – based artists.
IrisVR startup announces IrisVR Prospect plugin for McNeel’s popular Grasshopper algorithmic design software. Now the power of VR and algorithmic design optionality meet.
In this Pre-Review of specialized web 3D and virtual reality kit, John Helm talks about this technology coming up in Vectorworks 2017 to be released this fall. Helm outlines the basics of the technology itself, gives example uses for various design professionals, and places it into the context of change confronting the industry and the continuation of the BIM transformation in AEC.
Steve Jobs famously failed with his iconic NeXTcube computer. And then 10 years later, back at Apple, he failed again with ice-motif Power Mac G4 Cube. Both machines were inspiring and innovative on many levels, so it comes as no surprise—really—that Apple’s Jony Ive, who designed the latter machine also, wouldn’t take a shot one more time.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Maxon of Germany turns 30 years old tomorrow and is celebrating by offering a big discount for 24 hours only on their products like Cinema 4D.
With the release of KeyShot 5, Luxion continues to simplify the product development process, from concept design to sales and marketing. The exclusive partnership that brings Sorensen Leather to KeyShot Cloud allows users now to have direct access to Sorensen Leather materials via KeyShot Cloud.
Autodesk announces its acquisition of Solid Angle, the makers of the Arnold Renderer, at NAB 2016 this week. This is the first major advanced renderer Autodesk owns in-house but the company has already committed to an “open renderer policy” and even third-party products will be robustly supported and that may become a new business segment for the company.
Twin motion developer joins France’s Abvent SA, the developers of the famed Artlantis series of rendering products for the AEC industry. The R&D teams and marketing teams will be integrated to drive synergies and prepare for future directions in the market.