Archives for graphics
Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.
Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.
BS or BA in Industrial Design or Transportation Design preferred. Computer Graphics, 3D Animation/Modeling, Fine Arts or Engineering will be also be considered.
In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.
We discuss five issues about Vulkan and its impact on Apple in both desktop and mobile markets, and this article is chock full of info not yet contained in our other Vulkan reports.
OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan
We have more details on the new Mac Pro D300, D500 and D700, including their architecture class
In this excellent overview article, 3D industry veteran Akiko Ashley sums up the good, the bad and the ugly of SIGGRAPH 2013…
Macworld editors talk shop and suggest that Apple could re-invent Mac Pro for WWDC
Autodesk launches SketchBook Pro 6 for Mac and Windows
Maxon integrates further with Adobe After Effects, helping broadcast professionals further adopt and expand their pipelines
Nvidia has announced its SIGGRAPH lineup for Vancouver next month
Here are some interesting vector drawing tools for the Mac
Deelip.com posts graphics comparison between NX for Mac, Rhino Mac and AutoCAD for Mac.
Apple is likely to have the benefits of OpenRL based raytracing in future iOS devices like the next iPhone and next iPad, based on the recent investment by Imagination Technologies in Caustic Graphics.