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Archives for GPU

Khronos Group unleashes OpenGL 4.0 spec

Khronos Group unveils OpenGL 4.0 at GDC – latest industry standard for graphics gets further advanced.

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Apple’s new iTouch device – how far off were we?

Apple will announce its long-awaited touch-based computer device today at San Francisco’s Yerba Buena Center. In this article we look back at our Mac touch article from two years ago and see what has changed and what is likely the same.

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Tidbits: Autodesk, Graphisoft and 3D News

Mac CAD and 3D News: We have some brief news items on Autodesk’s recent acquisition, AIA survey news touching on BIM, ArchiCAD events in January and OpenGL news regarding SilverLining software…

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Tidbits: Apple OpenCL, future GPU/CPU shared memory pools

Mac CAD and 3D News: We have a brief tidbit on a post on CPU to GPU shared memory pooling and work that Intel is undertaking. There is also a note about Apple’s progress with OpenCL and specifically FFT lib (library) producing very high performance

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SIG: Khronos releases OpenGL 3.2

The Khronos Group has announced OpenGL version 3.2 at SIGGRAPH in New Orleans.

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EVGA Corp. brings new highend GPU to Mac

EVGA expands Mac Pro Graphics Card Options with new 1 GB GPU card with the fastest memory bandwidth yet available on the Mac platform.

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Mac Pros get new workstation GPU option

Nvidia delivers latest Quadro FX 4800 advanced workstation GPU to the Mac market at NAB event.

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AMD advances OpenGL – new extension binds

The power of Uber-Parallel Processing: New AMD WGL_AMD_GPU_association extension further advances multi-GPU system performance in workstations. Advances OpenGL.

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Google Talks to Architosh About SketchUp Pro 7

Architosh talks to John Bacus, Google’s SketchUp Product Manager, about the all new SketchUp 7 and SketchUp Pro 7 and Layout 2. Key points in the discussion include the new Dynamic Components technology and how to learn about it, discussion about OpenGL and multi-processing and multi-threading, and the value in understanding causality in interactive rendering versus determinate renders.

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Microsoft’s lack of OpenCL support unfortunate

According to a report on Macworld and Electronista, OpenCL has been defined as a standard in a record six months, with key contributions from Intel, Nvidia, AMD, Apple, and others. But one key tech giant is missing from adopting and supporting that standard and that is Microsoft.

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Apple In Love with Nvidia? Maybe…

Apple Hearts Nvidia? Maybe…Perhaps this is less about Apple helping to save games and more about Apple being classic Apple.

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Commentary: Apple now Rich – Should it Buy Autodesk?

Well…technically this is just a cash thing. But even by that measure that is an impressive feat for a company that was struggling for its very life just 11 years ago. With its recent record quarterly profits Apple now has more than $25.5 billion in cash, more than Microsoft.

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Tidbits: ArchiCAD, Vectorworks and Nvidia

Mac CAD and 3D News – News from Graphisoft’s ArchiCAD, Nemetschek North America and Nvidia

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Apple shapes future of massive parallelization with OpenCL

A Guardian article by Chris Edwards takes a good look at graphics processing units and how they are the ‘piranhas of computing’

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Mac Pros: Graphics Options to Expand

Graphics Options to Expand for Mac Pro Customers – Professional Market Needs More Middle Ground

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