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Archives for GPU

OTOY unveils Massive Upgrades to GPU-based Rendering Tool Chain

Nvidia’s GPU conference is happening this week and GPU related companies have been making interesting announcements. For its part, OTOY, a world-leader in GPU rendering tech, has unveiled a slew of major announcements and product updates for 2015.

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Khronos speaks to Architosh about the new Vulkan Graphics API: What it Means

In this special feature Architosh digs into the main elements behind the new Vulkan graphics and compute GPU API in a discussion with The Khronos Group president Neil Trevett to get at what all this means for computing and graphics going forward.

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GDC: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

OpenCL C++ Kernel Language significantly boosts programmer productivity, plus new SPIR-V common intermediate language used by both OpenCL 2.1 and Vulkan

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CL3VER Announces CL3VER 3.0—Visualization Platform for Interactive Presentations

Cloud based platform adds automatic real-time lightmap technology making CL3VER 3.0 game changing for 3D visualization and project storytelling.

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Dr. Biplab Sarkar Talks to Architosh About Nemetschek Vectorworks 2015

Dr. Biplab Sarkar, Chief Technology Officer of Nemetschek Vectorworks, Inc. discusses the latest release of Vectorworks 2015 and the technical achievements and technology behind this important update.

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SIG: Wrap up on GPU Hardware at SIGGRAPH 2014

Both AMD and Nvidia had brand new GPU hardware to announce at last week’s SIGGRAPH conference in Vancouver, Canada. We take a look at what they announced…

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Luxion releases KeyShot 5—Fast and Streamlined 3D Rendering and Animation

Many new features including NURBS based raytracing complete a new update in Luxion KeyShot 5—available immediately

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Autodesk talks to Architosh about Octane Cloud Workstation: Autodesk Edition at Amazon

Architosh explores the OTOY Octane Cloud Workstation via Amazon EC2 Instances — a Technology Preview is showing developers and press how the future of the cloud may play out for CAD and 3D

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Khronos Releases OpenGL ES 3.1–Advances 3D graphics and integrated GPU computing on mobile devices

Apple’s market-leading iPhones and iPads just got a little bit better–in the near future. New OpenGL ES 3.1 has been released and iOS and other mobile operating systems will be able to tap its power in the new feature

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The new Mac Pro – A Buyer’s Guide Through the Best Test Results

This guide-oriented feature article explores the details surrounding the new Mac Pro and its performance benchmarking found throughout the web, with summary reference to particular industries and their common applications

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Amazon and Nvidia enable new EC2 GPU Instance Type – Brings powerful CAD/3D apps to the masses via the Cloud

Amazon’s new EC2 GPU Instance Type will power next-generation of CAD/3D apps in the cloud

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The Mac Pro: So what’s a D300, D500 and D700 anyway? We have answers

We have more details on the new Mac Pro D300, D500 and D700, including their architecture class

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Write a 3D Software Engine from Scratch

Ever wondered what was involved in making a drawing or CAD program draw a basic line between two points?

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JPR analysts see AMD inside new Mac Pro as evidence of market share advancement on Nvidia

JPR analyst sees new Mac Pro as evidence that AMD’s new aggressive strategies to win market share in the workstation market from Nvidia are starting to work

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Redway 3D rendering API is new for the Mac platform joining others such as Lightworks

The CAD/3D industry has another source of expertise for rendering kernel technology with GPU acceleration and and a whole lot more…and importantly this new player supports Mac OS X in addition to Windows

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