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Archives for Apple Metal

Unity Technologies Releases Unity 5.5 for Gaming and AR/VR Industries

New Unity 5.5 release adds support for AR in Microsoft’s popular Hololens platform, as well as new GPU optimizations for Android and iOS app.

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Nvidia Job Posting for Mac Software Engineer Points To GPU Return and OpenCL Push for Apple

Nvidia looks to be playing a key role in future Macs—new Nvidia Mac OS X centric job posts indicate Apple may be moving away from AMD in favor of what Nvidia is doing with AI with GPU compute.

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SIG: Apple Graphics News—MoltenVK brings Vulkan to Apple iOS and macOS

New MoltenVK can help developers take advantage of Apple’s Metal graphics framework while utilizing the open-industry standard Vulkan API. This means Apple’s developers on iOS or especially macOS are no longer left out of the benefits of utilizing the next-generation, high-performance graphics API.

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SIG: Apple looks to be going the path of ‘Metal’ for graphics—seems out on Vulkan standard

Khronos Group makes further positive momentum with Vulkan API, but Apple is missing from the roster of industry supporters. This is an early signal that Apple may be pushing for Metal for Mac’s graphic future as aging OpenGL lingers as available cross-platform API.

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Metal for OS X Good, But Developers Need Flexibility and Options

Architosh speaks with Neil Trevett, President of Khronos Group, on matters of Vulkan in the tailwind of the Metal for OS X announcement made earlier this month.

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Apple’s Number One CAD Vendor Optimistic about Metal for OS X

Longtime Mac CAD stalwart developer, Nemetschek Vectorworks, has told Architosh they are optimistic about Apple’s new low-level graphics API—Metal.

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Mac 3D News: Apple bringing Metal API to Mac OS X—Confirmed

Apple said that its new proprietary Metal graphics API will move from iOS to Mac OS X. This move comes as expected and matches Microsoft’s efforts to allow programmers to program “to the metal” with less abstraction and driver overhead, freeing the GPU to unwind its true hardware powers. The net result is super-charged graphics performance. This move bodes well for OS X but will force developers to choose between an array of new and closed graphics standards.

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