At Macworld
Expo 2007 in San Francisco I was
able to actually get my hands on the new 3DConnexion SpaceNavigator
using it on a Mac. That was
a big deal. 3Dconnexion's family of 3d navigation devices
have previously only been available for Microsoft Windows.
Prior to the show I noted
in pre-show news that something really
cool was coming to the world of Mac 3d and
this was it.
SpaceNavigator is the first 3Dconnexion product
to support the Mac.(see image 01) Although in beta until
the end of March 2007, the product became available to users
at Macworld
Expo
as a "public beta." Since about mid January I've
been exploring its use as an interface input supplement to
the traditional mouse.
SpaceNavigator for Mac
The SpaceNavigator device is a USB-powered
interface input supplement to a traditional mouse that is
specifically geared for navigating 3-dimensional spaces in
programs like 3D and modeling and rendering applications.
It could even be useful to 3d games and other types of 3d
programs such as Google
Earth. It works with a Universal
Binary-compliant driver for Macintosh computers (Intel or
PowerPC) running the latest version of Mac
OS X (Tiger 10.4.6).
The driver itself is called 3DxMacWare and it establishes
support for a small group of initial applications: Google
SketchUp 6, Autodesk Maya 7 and above and auto-des-sys, incorporated’s
form.Z 6.1.
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01
- The SpaceNavigator is built of handsome materials
and has an excellent quality touch.
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Google SketchUp 6
(both free and Pro version) runs right after installation
of the driver. form.Z and Maya
require additional software plugins to be installed, which
you acquire either from the developer's website or from 3Dconnexion.
We tested the beta driver and SpaceNavigator
device with Google's
SketchUp 6. Driver installation
was a snap. Once installed the driver itself offers numerous
settings options. The first settings set the overall speed
of the device and the method of determining zoom direction.
(see images 02-05). The SpaceNavigator's
cap provides pan, zoom, tilt, spin and roll options and you
can leave
all of these on or establish just some of these functions.
You can also reverse axes with the motion of the device and
establish one axis (say x-x) as dominant.
As you can see from this image (see
image 04) there are also buttons
which can be programmed. The left button
for
example can be programmed to center the model in the window
while the right button can take up a different function
such
as bringing
up the
preference
settings pane. You can
also provide macro-based custom functions per application.
Lastly, the speed of each 3d navigation option can be individually
controlled or reversed in axis. (see image 05)
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02
- Device Preferences
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03
- Navigation Control Options
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04
- Custom Control Buttons
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05
- Speed and Axes Controls
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The Physical Body and The Touch
The SpaceNavigator, as can be seen from our
desk snap shots, is approximately the same width of a standard
mouse, perhaps a wee bit wider. (see
images 06-07) It's
heavy, like a paper-weight, and for good reason. The weight
gives
it
stability
and grip on the desk surface you place it on. This is key
because you do put a good amount of pressure on the top cap
of the device when you use it. But even if the weight could
be eliminated somehow, I'm not sure I'd do that
to the device. Like a Bang & Olson remote, which reportedly
have had lead bars added to them on purpose, weight in a
device like this gives it an undeniable sense of quality.
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06
- The SpaceNavigator is built of handsome materials
and have an excellent quality touch.
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07
- A blue-light detail glows informing the user the
device is powered up and ready to go.
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Physically
the SpaceNavigator is very attractive. The design has a straight-forward
logic to it, the kind that
any Mac user will recognize right away. Its materials, especially
the cap piece itself, has this wonderful touch. Although
similar, its larger product siblings don't nearly
seem so zen-like with their wrist pads, LCD screens and numerous
buttons.
The SpaceNavigator then is the perfect device to introduce
to the Mac audience.
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