So what's new with this
latest release of Nemetschek North America's VectorWorks
11.5? Well...the answer is quite a lot. For a free update
this latest release packs many new features and fine tunes
some older ones that were introduced in the seminal release
of VectorWorks 11.
[Editor's note: 5 April
2005] - It's important however to point out that some
of these new features in VectorWorks are particular to various
Industry Series products the company ships, while others are
common to all series products or the regular plain vanilla
version of VectorWorks. We don't talk about every feature
in this review and we therefore encourage readers to consult
the Nemetschek website
for a comprehensive listing as well as which features pertain
to certain industry products.
Making the UI Better
For starters, the latest release is more Mac
OS X Aqua compliant over previous versions; though to
be honest there are still some missing Aqua and OS X interface
compliant features, such as the attached slide-out Save-As
dialog (support for Sheets technology) boxes that are common
to all of Apple's applications. Perhaps more pleasing and
even useful is the new button renderings in the tool palettes
(see 001). For the
first time ever, it seems, there's no mistaking which Snap
settings you have on! And of course the buttons are nicely
rendered in Aqua style on the Mac.
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001
- new palettes rendered in Aqua
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Some other improvements worth mentioning include
the ability to hide the Page boundary in design layers. This
may seem trivial for older users but it's not. For users using
the Viewport functionality in VectorWorks 11 this is a useful
feature, since the page boundary no longer has meaning if
document printing is via printed "viewports". It
will also make design layers feel more like "model space"
for Autocad users since there is no reference to the printed
page.
Lastly, Viewports themselves have been improved
in their interface design. A new check-box allows you to edit
"design layers" with the same object attribute settings
as the viewport you are currently editing. This can help put
layers or classes "on" which are normally turned
"off" in specific Save Views. (see
002). We think is feature alone will be a huge hit
with viewport users because it is a big time saver.
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002
- new display using Viewport Attributes
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Presentation and What's Really Cool About 11.5
Okay, now that we got the Apple and interface stuff out of
the way, let's look at what's really cool about this update.
Clearly, the heart of what's cool centers on the new built-in
Sketch Mode functionality [that ships with Industry Series
products]. VectorWorks 11.5 allows you to soften your hard
CAD lines into a hand-drawn look. This new functionality is
more than just a post-processing feature. You can actually
drawn in sketch mode. Team up the program with a Wacom
tablet and you are in Picasso mode!
So what can you sketch? Well, it turns out just about anything
can be turned into a sketch mode drawing, including symbols
and even hatches. ÊTo begin you can select a typical CAD drawing
object and apply one of five different sketch modes to it.
These modes include Careful, Certain, Quick, Rough and Tentative.
From the Object Info palette you choose a sketch style mode
(see images 003 - 004). You can also apply a sketch
mode to an entire viewport. Notice that the fill in the wall
in image 4 doesn't follow the sketched wall outline but has
its own natural sketch path...much like applying a color felt
marker over a sketched wall in the pen and ink days. This
natural wobble gives the function a high degree of credibility.
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003
- no sketch applied
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004
- sketch mode applied
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The Sketch technology is also integrated into the various
line rendering functionality of the program. A useful application
is hidden-line rendering mode. Now in addition to perfectly
straight CAD lines you have five sketch lines. The results
can be very nice -- much like a sketchbook drawing. When you
rotate a model the re-render function remembers you have chosen
a specific sketch mode. Moreover, you can layer the sketch
technology over RenderWorks rendering modes -- for those users
who have the RenderWorks module --combining the best raster
image rendering technology with your choice of sketch line
mode.
The other big new feature involving presentations is Automatic
Lighting. No longer will you have to spend time inserting
lights and fiddling with their settings just to get a well
lit scene. Instead a light source is automatically inserted
into any scene once rendered and this light will dynamically
track the camera providing perfect lighting parallel to the
axis of the camera. Thus rotating objects or doing a fly-thru
will not entail a multiple light source setup, unless you
wish to tune lighting to be realistic. Once you insert your
own lights into a scene, the automatic lighting is deactivated
and your purposeful lighting takes over. For people who do
a lot of OpenGL-based rendering work this function alone is
worth the whole upgrade price to version 11.5 if you are using
any older version of the program. It will simply save you
that much time!
Some final notes about improvements to presentation features
would include mentioning that there is now enhanced support
for Piranesi export as well as [other RenderWorks] improvements
to image props. And for QuickTime VR users you now have the
ability to have yourÊlights follow the model or the camera,
another very nice addition to the rendering tools.
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Page: Working Faster - New Drafting and Useful Functions
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