Before I get started
with SketchUp 3.0 let me make a confession. When I heard about
the existence of a new modeling program that was designed
to simulate what architects and designers do as "napkin sketches"
I was more than slightly disinterested. Why would architects
pay for such a program whenif they are properly educated
and skilledthey can do that kind of work on paper, such
as tracing paper, andyes, even napkins themselves? After
all, some of the best sketches I have ever done as an architect
were done on napkins.
First off, SketchUp isn't simply meant as a
replacement tool or workflow substitute for the traditional
tracing paper sketch...although you could certainly do that
if you wanted to. SketchUp is meant to supplement the traditional
processes architects usually go through. In fact, it works
wonderfully along side a piece of tracing paper. SketchUpas
it turns outis also meant for another purpose. It is
specifically designed as an easier tool to learn for those
wanting a more reasonable onramp into the world of architectural
or general modeling. The folks at @Last
Software have told me that many of their users have tried
other architectural or CAD modeling programs before but gave
up because they were too darn hard to learn or master. Whether
you are a 22 year old fresh out of architecture school or
a 55 year old who only recently picked up CAD drafting, the
value of an easy to use software is still the same. Bottom
line: easier is always better if it gets you to where you
want to go faster. And SketchUp gets you someplace fast!
Getting Going
How fast is it to learn SketchUp? And just where
can I go with it? The answer to the former is really fast,
comparatively speaking. And the latter? Well, we'll make that
suggestion to you in the form of this review.
The folks at @Last Software have done something
truly useful for their new user. They gave them QuickTime-based
learning videos right inside HTML help/tutorial files. So
if you missed the last AIA convention or Macworld? No problem,
you can watch and listen to how SketchUp works in seconds
after installation. There is simply no better way to learn
software than in this method. You can stop the QuickTime movie
(pause) and practice what they just showed you or you can
go get a cup of coffee.
After you have finished with the tutorials you
can learn more in the rest of their built-in manuals and help
system.
The Basics
When I started with SketchUp the first feature that really
won me over was its inherent ability to draw orthogonally
on a different axis without having to reset the axis or create
a second axial set. Once you create an angled line you can
reference it simply to create orthogonal geometry off of this
angle.
SketchUp is very plane-oriented. You begin modeling by defining
the lines (literally drawing them) that bound a plane in 3D
space. You can easily draw these lines to accurate dimensions
by typing a dimension at the numeric prompt. And you can also
just as easily draw them at angles to the main orthogonal
grid (see note above).
The paradigm in SketchUp is edges and surfaces. This is the
modeling structure. In the view below and in the urban building
study on the following pages you can see that I have drawn
a series of rectangles to define my building form first. Then
you draw verticals at the corners of the structure, typing
in their correct heights if you wish. Each time you draw a
vertical line dotted alignment lines appear to help guide
you to the same height. As you close a plane the plane appearsalways
with a contrasting color on the opposite side. Note, sometimes
the opposite side of the plane is called the backside. (see
001)
What SketchUp cannot do in regards to planes is draw warped
planes. Therefore, a common mistake that can happen to newbies
is that they mistakenly have drawn a different length on one
line segment of a bounded volume and thus forced a warped
plane. SketchUp will tell you this indirectly by not shading
this plane.
A Guidance System
SketchUp has a very nice but simple snap/grid guidance system.
Blue, green and red lines equate to various grid/3D orientations
and cursor hinting in these same colors helps you orient yourself
in 3D space. Snapping in 3D works intuitively. Color is used
simply in this program to differentiate corner versus midpoint
vertices. Cyan is mid point while green is corner point of
lines. (click on smaller images to see
larger ones).
Layers
Layers in SketchUp only affect visibility of objects. They
do not affect geometry or 3D position as they often do in
other CAD or 3D programs. Layers can have assigned colors
which enables the user to visibly see layer assignments in
the model. (See 002-003). This
is powerful stuff, because you can come to understand model
modifications in geometry easily through this visibility.
For example, when you move a surface, say, through push/pull,
you will see that surfaces touching the affected surface also
make adjustments. In the forms above, if I set back the top
most volume from the edge of the model it will inherent the
wall's layer (thus setting the form blue-green in the model).
But say I don't want that. Using the eraser tool I can conjoin
surfaces into other surfaces taking on their layer assignments
or I can simply pick the surfaces and change their layer setting.
Next
Page: SketchUp 3.x - Modeling and Textures
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