The folks at Architosh have asked me
to review form-z for them.
As a form-z user for 15 years I feel eminently qualified to
review the software. As a form-z distributor in the New York
area I feel more comfortable writing an overview of the power
of the software as used in architecture rather than a conventional
review.
Form-z has been described before as having a
short but steep learning curve. Some of the interface conventions
used in the program differ from the design of most 2d drawing
programs but after mastering the form-z way it's easy to see
why the program has been designed the way it is and to appreciate
the power that their unique attitude towards interface design
brings to a 3d modeling program.
There are several key factors that make form-z
such a powerful architectural modeler:
- Ease of constructing and manipulating simple architectural
shapes
- Ability to work on multiple levels of geometry
- Powerful and stable tools to add and subtract solid geometry
(Booleans)
- Robust tools for rounding objects to cover almost any
condition you may need
- Sophisticated organizational structures (layers et al)
allow you to easily work on and view the model you've created
- Inherent ability to create very complex geometry when
the need arises
- Comprehensive texture creation and mapping capabilities
- Extremely powerful cameras and view setting capabilities
My focus in this overview is to concentrate on the first
three points to highlight the ease and precision of creating
and manipulating architectural geometry and the ease with
which changes to the model can be accomplished.
Constructing Objects
Often when one looks at the marketing materials for 3d programs
the company that is touting its product will go to exhaustive
lengths to show how easily they construct complex objects
that we in the architectural area very rarely use. The single
greatest strength of form-z is the ease with which one creates
and manipulates the kind of simple yet precise shapes we use
every day.
Simple Object Creation
Many things happen in form-z by making two decisions on the
tool palette. There are a series of things that look like
tools that are actually settings or preferences that can be
changed on the fly. (see image 001)
These setting "tools" are identified as having a
green background color. Object creation is handled in this
fashion. One first decides by selecting the object type modifier
whether to create a 2d or 3d object that is either a regular
solid or a wall type object (by the way, the tool palettes
are "torn off" for viewing convenience).
The next decision is which type of 2d shape to draw to generate
the desired object. form-z gives you a pretty full featured
choice of open or closed shapes to draw to generate the object
you are looking for.
Next
Page: formZ 4.1 - Numeric Input
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