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BOA
2.4 for Mac OS
Rating:
4.0 / 5
Pros:
Excellent implementation of 3D drafting/modeling
with workplane, unique snapping abilities
in 3D, geometric dependency, library
of 3D elements, two-way fidelity between
model and drawings, instant dimensioning,
ability to experience drawing in 3D
perspective, nice interface, superb
tutorials, great price!
Cons:
No Mac OS X support yet, palettes need
docking, limited rendering abilities,
awkward text setup, modeling limitations,
PostScript required printing.
Advice:
For those wanting to move to a model-centric
CAD platform, BOA is a must consideration.
Support:
Runs on Mac OS 9 and Windows.
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BOA, by BOA Research
of Cambridge, Massachusetts, is one of the newest kids on
the architectural CAD block. Like its more famous fellow-new
kid, Revit, by Revit Corporation, BOA too is a "next-gen"
all 3D model-centric program. And while this program is only
at version 2.x, the true programming underpinningscoming
from the now defunct Architrionare substantially older
and more mature than one might imagine.
In fact, while BOA may represent the future
of CAD in the architectural market, it should be pointed out
that both Architrion and ArchiCAD (by Graphisoft) shared this
vision way back in the 80's while most architects were still
pushing pencils.
Nader Family, CEO of BOA Research and the driving force behind
BOA, tells a story about model-centric CAD and the forces
in the architectural market behind it, as if it was an ancient
legend. Truth be told, the model-centric CAD vision for architects
isn't nearly as novel and sensational as the well capitalized
and marketed Revit Corporation may make it out to be. As Nader
tells itas one of the primary software architects behind
the venerable ArchitrionBOA takes what was always great
about that product, and pushes it towards the future, in BOA.
Learning BOA
When you first start using BOA how easy or hard it will seem
will largely depend on your prior experiences with other CAD
or 3D software. While this point may seem trivial, it is important
to note, that if the program seems complex or difficult to
learn, there are two items which will quickly come to your
aid. The first of these is the two volume set of tutorials.
Unlike many programs, BOA not only comes with a user manual,
but comes with an extensive tutorial to get you up and running.
The Tower Tutorial walks the user through the entire design
and drawing production of a small tower building.
Secondly, for those more acquainted with 2D CAD, some of
the 3D CAD aspects of BOA which initially may seem tough to
comprehend, will get substantially easier by the time you
complete the tutorial. For experienced 3D CAD users, BOA should
be a pretty quick study.
Jumping from 2D CAD to 3D CAD
Of all the discussion surrounding 2D versus 3D CAD programs,
one thing that comes up often is that with a model-based CAD
program you are still provided the valuable plan projection
in which to work. And despite the inevitable complexities
of "selection" that this view or projection creates, model-based
CAD programs learn how to deal with it. In BOA, the "workplane"
performs the necessary and sophisticated role of aiding the
selection of elements in 3D space whilst working in 2D. How
does this work you say?
It does this by allowing the user to quickly place the workplane
on the face of or through (cutting through) the elements which
you would like to isolate and work with in 2D. This is no
easy task, but BOA handles this will a great degree of flexibility
and ease-of-use.
BOA's Advantage: The Workplane
However, 2D-oriented CAD pros shouldn't be shy about working
in 3D. What makes BOA so easy to work with in 3D is its excellent
Workplane tools (see views below). I'll cover a few of these
to help illuminate the basic concept of working in BOA. Like
a typical 3D program, models (the virtual buildings, if you
will) are built in a 'x-y-z coordinate 3D space'. The top
left button places the workplane at 0 along the z-axis, in
other words, at the bottom of the positive side of the 3D
space. From here you can jump the workplane up or down using
the far right button in the second row, using a "Step
distance" that you type in (see the 4" in the field
below). This is also a neat way to experience your building
in section/elevation because you can set the Workplane palette
to "draw" (see Draw in left image below)
just the "section/elevation", thus as you move or
step the workplane your building appears to grow or subtract
organically with each step. (see second set of images directly
below)
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Workplane Palette
- expanded
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Blocks Palette - expanded
view
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Now the other important button is the bottom far left, in
the second row. That choice allows you to put the workplane
on a horizontal surface. The second from the left on the top
row does a similar thing to vertical surfaces of objects (blocks).
And as you might guess, the third from the left top row sets
the workplane based on three points in space. Selecting the
right place to put the workplane feels like a fine art at
firstbecause it's hard, but eventually you get the knack
of it.
As you can see above BOA allows you to work in multiple windows
on the same file (virtual building). On the left the workplane
was set vertically, slicing through the center of the little
tower building that comes in the tutorial file. On the right
the workplane is cutting through the deck joists horizontally.
Both views are set to Sec/Elev under the "Draw"
field in the workplane palette above.
Thus, if you wish to start putting in floor joist for the
floor above, you simply type in the distance to that elevation
(in the Step field) in your building and click on the far
right button in the second row once. Now the Workplane is
where you can begin to put in your joist elements.
Blocks - What Are They?
In BOA all 3D elements are called "Blocks" regardless
of what they are (see image above). Walls are blocks, posts
are blocks and roof forms are blocks. As in the example above,
you can place blocks on any side of the workplane by typing
in a negative number for the base. When you place the workplane
on a vertical face the x, y and z orientation transfers to
this change and thus you have in the program "world" and "screen"
coordinate systems. Additionallyand this is very useful
in vertical workplane situationsyou can activate which
side is positive or negative when originally setting the workplane
on a vertical plane.
Largely the biggest task in CAD is making walls with their
respective openings. In BOA you do this in 3D or 2D, which
ever you prefer. And what if you prefer both at once? As you
can see from the dual window view above, in BOA that isn't
a problem. Walls are typically "Linked Blocks" (second
button from the left, see view of palette above). To make
your walls you type in the basic parameters: width (wall thickness),
height, length (sometimes you type this in), and the base
dimension which places the bottom of the wall with respect
to the workplane.
A very helpful feature is the "Pick Parameters"
block tool (far right tool with dropper) which allows you
to copy any existing block's attributes into the dimension
fields of the Blocks palette. This speeds up the process of
placing new blocks in the model.
It should be said about "blocks" that they are
in essence the very digital equivalent of the types of blocks
we built models with as a child or later in architecture school.
Like the child, we set blocks up upon each other, next to
each other, over each other...placing them in any fashion
we could contrive. Like the models we built in architecture
school, we actually make the blocks themselves, as in cutting
thick pieces of foamcore or layering museum board. In BOA
you do all of this digitally and the whole processwhich
feels mostly additivefeels very natural for the traditionally
trained architect.
The Architecture of Openings
Making openings in BOA is one of the more elegant areas
of the program. You type in the requisite dimensions for the
opening in the "Openings" palette, place the "Workplane"
where you need it and then simply place the opening in the
wall. (see below)
For dimensional control you utilize a palette, which almost
feels like an insider's secret in the program, called Numerical
Control palette. To type in the actual distance you hold down
the Control key while you place (click) the element in the
wall "block". The NC appears and you type in the
right dimensions. Often this is used in reference to a new
origin or reference point which you set by hitting the N key
while the cursor is snapping to a point.
Placing frames, doors and windows works in a very similar
way with some astonishing ease of use. We will cover this
in greater detail in the BOA Indepth Article Series (forthcoming).
As you can see in the above example, a window "frame"
has been placed in an opening. Frames automatically size themselves
to fit openings, within proportional controls and other parameters
of the frame. Above you can see the "workplane"
in green cutting through the elements of the window frame,
including the glass which is transparent in the frame but
shows up in the cut.
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