Skip to content or navigation


Posts by Akiko Ashley

Former Apple Executive Richard Kerris Says AR Future Big, Talks About ‘Glyph’

Many Architosh readers may remember Richard Kerris from his days at Apple as Senior Director of Developer Technologies (his role from 2001 – 2007) where he led worldwide developer relations and technical marketing across audio, video, photography and other pro apps. Presenting in eight Steve Jobs keynotes, Kerris was one of the few Apple executives permitted to talk to the press about Apple products. In this second Architosh interview (his first was well over a decade ago) Kerris discusses his career at places like Apple, HP, and Pixar and provides an informed market perspective on virtual and augmented reality (AR/VR), the changing nature of the creative “pro” in digital fields and of course the new Avegant Glyph.

Read more...

SIGGRAPH 2016: Computer Graphics Show Round-Up

At this year’s slightly smaller SIGGRAPH show in Anaheim, the focus continued to be on VR (virtual reality) this year, in addition to a new focus on real-time rendering, cloud and other interactive areas such as AR (augmented reality) and of course gaming.

Read more...

SIG: Pixar Animation Studios Open Sources Universal Scene Description

Famed animation studio does an initial release of their development process. Universal Scene Description goes open source.

Read more...

ftrack releases powerful project management tool for iOS and Android

track Go is the mobile tool for Android and iOS that is aimed at creative studios in industries like film, visual effects, animation and 3D, game development and more where artists and creatives and supervisors all need to be dialed-in to production schedules and deadlines.

Read more...

Avegant taps former Apple Executive Richard Kerris for CMO position at Glyph Launch

Avegant announces new Glyph personal theater mobile experience device and news that former Apple and Lucas executive, Richard Kerris, has joined the company.

Read more...

ToolTalk: Foundry’s MARI 3 now shipping—features key improvements for 3D Paint System

MARI 3 from The Foundry has recently started shipping after being introduced back at SIGGRAPH in the summer. The innovative and easy-to-use 3D painting software runs on Mac OS X, Windows and Linux systems and solves problems for large assets that Adobe Photoshop can’t handle.

Read more...

With Virtualization, Esri and NVIDIA GRID bring GIS data to users in the field

Esri and NVIDIA pair on new virtualization solution for GIS users and professionals utilizing VMware Sphere 6 technology and Dell rack-mount 3D workstation hardware. The solution benefits field users who need access to GIS data.

Read more...

Faceware Live Develops New Plug In for Unreal Engine 4

Faceware unveils new plugin for Epic Games’ Unreal Engine 4, a gaming engine development platform for with increasingly wide industry applicability, from film, TV, military simulation and more…all beyond and including games!

Read more...

Viewpoint: Steve Jobs told us to ‘Think different’—does Apple still agree?

In this Viewpoint feature associate editor Akiko Ashley asks a very well-timed question about Apple: does it still support those who wish to Think different? Hinging that question on the one true product that was legend to Apple-based ‘creatives’, she frames the discussion through a wide lens that reviews Apple’s Mac Pro history—the backbone of innovators—against a new onslaught of new agendas, new markets and the transformation to mobile.

Read more...

Featurette: Eric Lloyd Wright — Tradition to Digital

In this news featurette, associated editor Akiko Ashley talks to Lucas Goettsche about his work with Eric Lloyd Wright, grandson of Frank Lloyd Wright (FLW) and, in particular, the use of ArchiCAD on some key Lloyd Wright projects and notably on a unique “skate-able” house called the PAS project Skate House.

Read more...

SIGGRAPH 2015: Full Coverage of Computer Graphics Show

This year’s focus was very much on VR (virtual reality) & Cloud Based Rendering. The focus on Virtual Reality brought a new creative energy on the show floor for exploration into a new frontier. VR in architecture & games was a big subject in the VR Village. Developers had discussions of how the hardware & software is driving development of this new space to make it affordable to the masses.

Read more...

Viewpoint: Mac Pro, What Does Apple Mean by Pro? A View from a Professional in 3D, Animation, VFX and Video Games

In this Viewpoint contribution Akiko Ashley, Architosh associate editor and co-founder of 3D animation studio Luminetik, delivers a compelling critique of the new 2013 Mac Pro, a workstation class computer that has been Apple’s most interesting new Mac product in years. With a background in visual effects for major TV and film productions, Luminetik provides Miss Ashley with a perspective on what studios really need in their pipeline hardware and what is good and bad about Apple’s latest Mac Pro in meeting that standard.

Read more...

Artist Profile: Janet Echelman – Sculpting Volume Without Weight

In this special Artist Profile story, Akiko Ashley talks to TED speaker and acclaimed artist Janet Echelman about her remarkable work, creating engaging visual and interactive large scale urban and architectural artistic installations throughout the world

Read more...

SIG: A Highlight Overview of SIGGRAPH 2013 with Perspectives on Mac

In this excellent overview article, 3D industry veteran Akiko Ashley sums up the good, the bad and the ugly of SIGGRAPH 2013…

Read more...