Skip to content or navigation


Product Review: Autodesk Mudbox 2012

In this feature article Architosh again reviews Mudbox in the month of December, checking out what is new in Autodesk Mudbox 2012

Continued from page 1

Painting Improvements

A very large bulk of the major improvements in this release are centered on painting functionality. You can now create opacity channels which are helpful in simulating real-world materials like glass and ice. And there is also new opacity affects options in the materials palette. A useful new feature is the ability to transfer paint layers from one model to another, via an option in the Extract Texture Maps window.

Advertisement

UV improvements include a new Create UVs option in the Mesh menu. This generates basic UVs for a model to start painting with. You can later transfer painting info to high quality UVs.

Improving on the last version’s abilities with layers and Photoshop editing, Autodesk Mudbox 2012 introduces new nondestructive ways to paint with layer masks on paint layers. In addition, there are 22 new layer blend modes extending what was previously available to 27, corresponding with all of the available layer blend modes in Photoshop CS5.

The big news in this release however is the new Ptex painting options. You are no longer restricted to creating UVs before painting in Mudbox.

Ptex was created by Disney (Pixar) and stands for Per-Face Texturing. It is a dramatically new way of painting 3D models because it requires no explicit UV maps. Texture data instead is assigned to each face on the model with varying resolution. An important drawback in this process is that Ptex files cannot be edited in programs such as Photoshop as UV texture files can.

03 - Mudbox 2012 Ptex setup is a simple process.

03 – Mudbox 2012 Ptex setup is a simple process.

Painting with Ptex is just like painting with UVs, except there are different  options and outcomes. In order to render models with Ptex painting you will need a renderer that understands Ptex files, such as Pixar’s RenderMan or the Maya Hardware Renderer. Ptex is not supported on the Maya software renderer, the older Maya hardware renderer, Softimage or 3ds Max.

04 – Exporting paint layers as Ptex paint layers.

Setting up for Ptex is very simple. Autodesk Mudbox 2012 walks you through the process (see image 03). Creating a new paint layer automatically creates a Ptext paint layer, which you can export as a Ptex file. (see image 04).

next page: Posing and Sculpting Improvements

Pages >

Reader Comments

Comments for this story are closed

INSIDER Xpresso keeps CAD industry professionals up-to-date on next-gen emerging technologies (emTech) that will revolutionize the worlds of AEC and manufacturing and design. As an Xpresso reader, you will hear from some of the most important voices inventing and using the very latest tech in areas such as AI, machine learning, algorithm-aided design (AAD), AR, VR, MR, 3D printing, 3D computer vision, robotics, and SmartCities technologies.

Each issue arrives in your inbox on the first Sunday of the month. Issue #1 arrived on March 3, 2019. Full archives and easy navigation for your pleasure. Enjoy! 

Sign-up for our monthly newsletter
architosh INSIDER Xpresso.

  • Architosh will never pass any of your information onto third parties.
  • For more information read our privacy policy.
  • It is easy to unsubscribe at any time. Follow the links in the newletter footer.

(Recommended. These infrequent sponsored emails help us to provide our Xpresso newsletter for free.)

 
INSIDER Membership

Read 3 free Feature or Analysis articles per month.

Or, subscribe now for unlimited full access to Architosh.